![]() ![]() FWIW, I believe the stats generally go up until your character gets OLD, then it's bad news because there's no way to reverse your AGE (at least in Wiz 1). Not getting hopelessly blasted by either Werdna or the Vampire Lord, not to mention the Vampires, was a simple matter of luck. I would rely on ZILWAN to take down the Vampire Lord, throw a MABADI at Werdna with the quickest Mage and hope a fighter got in a hit at the right time afterwards, and blanket the Vampires with whatever I had left. ![]() Back in the day, I was generally happy going at him with a level 13 group if that group had the right mix of quickness and spells. And that's the typical Werdna encounter group I remember, but hacking away at him with a Bishop and a Thief in the party while he casts a useless Zilwan is quite a gift because Werdna has boatloads of hit points and is quite capable of knocking all but your strongest fighters out with a Tiltowait. There isn't a huge difference in power between levels 11 and 13 for grinding it out, but that's still a pretty amazing achievement because the level 7 spells are so dramatic for the big battles. I have no idea how they managed to screw that up, but the divisor of 41 produces exactly the odds Where Are We reports. The bug in the DOS version, at least of Proving Grounds, is that, for *some* reason, that Age/130 check is instead an Age/41 check, which results in a 42.07% chance of a stat-up and a 32.93% chance of a stat-down. So for an 18-year-old character leveling up, for instance, there should be a 64.62% chance of each stat going up, a 10.38% chance of each stat going down (1.73% if from 18), and a 25% chance of no change. If it gets modified, there's an Age/130 chance it goes down (with a 5/6 chance to nullify the decrease if the stat was currently 18), and otherwise, it goes up. The Famicom version also allowed the player to switch between English and Japanese text.Thanks to Where Are We, I was able to figure out exactly *what* the bug is (although it's beyond me how the port managed to screw this up).įirst, to paraphrase Snafaru's documentation as to how statups are *supposed* to work: when you level up a character, there's a 75% chance a stat gets modified at all. This feature was removed from the NES version. The Famicom version is compatible with the ASCII TurboFile, an accessory that allowed the player to transfer characters between the Famicom Wizardry games. This makes the NES version more like a unique entry in the series rather than a port of the computer versions. The NES version was redesigned to be played by new parties and the maps were re-designed to be non-linear. Though Knight of Diamonds is the second scenario in the series, it was the third game in the series released for Famicom/NES. Since the staff's power protects the land from invasion by hostile outlanders, someone will need to venture into the temple and get the staff back along with Gnilda's blessing. However, the god Gnilda took the staff back and placed it deep within his heavily guarded six-level temple. The Prince of the land fought and killed Davalpus using the legendary Staff of Gnilda and wearing the armor of the Knight of Diamonds. He stormed the castle, slaughtered the royal family, and declared himself supreme dictator for life. With Werdna dead and out of the limelight, an evil knight named Davalpus felt it was time to make his move. Unfortunately, this peace didn't last very long. With both Trebor and Werdna dead all seemed well within the kingdom of Llylgamyn. The mad king Trebor has committed suicide after becoming obsessed with the amulet and fearing the return of Werdna. ![]() The story takes place after the events of the first game. The maze has many hidden doors and secrets, so the player is encouraged to map out each floor on graph paper to find their way. The player creates a party of up to 6 characters of various classes, and then gain experience points by fighting random encounters. Players explore a 3D wire frame maze searching for a key item, the Staff of Gnilda, required to complete the game. It uses the same engine and spells, but is scaled for importing existing characters rather than creating a new party. It is an early example of an expansion pack, requiring the player to have the original Wizardry installed to play. Wizardry: Knight of Diamonds is the sequel to Wizardry: Proving Grounds of the Mad Overlord. Apple II, Commodore 64, Commodore 128, FM-7, Game Boy Color, Macintosh, MSX, NES, PC-88, PC-98, Sharp X1 ![]()
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